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Getting started

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Human Interface Guidelines › Getting started

Getting started

Create an app or game that feels at home on every platform you support.

A stylized representation of a building block. The image is tinted green to subtly reflect the green in the original six-color Apple logo.
Design principles
Explore fundamental principles that guide design across Apple platforms.

A stylized representation of an iPhone frame. The image is tinted green to subtly reflect the green in the original six-color Apple logo.
Designing for iOS
People depend on their iPhone to help them stay connected, play games, view media, accomplish tasks, and track personal data in any location and while on the go.

A stylized representation of an iPad frame. The image is tinted green to subtly reflect the green in the original six-color Apple logo.
Designing for iPadOS
People value the power, mobility, and flexibility of iPad as they enjoy media, play games, perform detailed productivity tasks, and bring their creations to life.

A stylized representation of a Mac. The image is tinted green to subtly reflect the green in the original six-color Apple logo.
Designing for macOS
People rely on the power, spaciousness, and flexibility of a Mac as they perform in-depth productivity tasks, view media or content, and play games, often using several apps at once.

A stylized representation of a TV screen. The image is tinted green to subtly reflect the green in the original six-color Apple logo.
Designing for tvOS
People enjoy the vibrant content, immersive experiences, and streamlined interactions that tvOS delivers in media and games, as well as in fitness, education, and home utility apps.

A stylized representation of Apple Vision Pro. The image is tinted green to subtly reflect the green in the original six-color Apple logo.
Designing for visionOS
When people wear Apple Vision Pro, they enter an infinite 3D space where they can engage with your app or game while staying connected to their surroundings.

A stylized representation of an Apple Watch frame. The image is tinted green to subtly reflect the green in the original six-color Apple logo.
Designing for watchOS
When people glance at their Apple Watch, they know they can access essential information and perform simple, timely tasks whether they’re stationary or in motion.

A stylized representation of a game controller. The image is tinted green to subtly reflect the green in the original six-color Apple logo.
Designing for games
When people play your game on an Apple device, they dive into the world you designed while relying on the platform features they love.

A stylized representation of an iPhone Duo frame. The image is tinted green to subtly reflect the green in the original six-color Apple logo.
Designing for iPhone Duo
An app designed for iPhone Duo adapts seamlessly to both displays, providing a continuous experience as the device opens and closes.


Source: https://developer.apple.com/design/human-interface-guidelines/getting-started

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