Add Throw Grenade context menu action#132
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CreepPork
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It's currently a bit iffy.
Here you can see a unit is asked to throw but they just stop and move on
If the whole squad is selected and then you ask them to throw, they will ignore you completely and not even stop (only observed when asked to throw an IR grenade).
Sometimes when running and the whole squad is selected and after their first command they'll do nothing and at some point, they'll react if you ask again.
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I can't reproduce the issue in the gif. I can't find a problem specific to the IR grenade, working for me. Was there anything specific (behaviour change) applied to that group? For the second, are you sure that the position was in range. I added a notification for when not all units are in range of the position but, the units should always stop/react since this disables their |
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No idea if I was in the range as it is not displayed clearly for the user. Have you tried running different mods with it and seeing if that makes a change? |
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Does this integrate with #371 or what happens with this PR? |
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Not really sure. Both don't handle in-combat units that well at the moment. |
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Now works more consistently for units in combat. Also, updated to use new commands/features such as hash maps. |
When merged this pull request will:
isSwimmingcommon functionImage