Update readme for building on macOS#110
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Homebrew provides glew and libdeflate
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Steps needed to compile on macOS:
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This happens because the actual window size is different from what the game thinks it is, try adjusting your window dimensions in settings. |
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Strangely, it seems multiplying each parameter of glScissor by 2 fixes the problem: float scissor_x = (settings.window_width - 600 * scaley) / 2.0F;
float scissor_y = 50 * scaley;
float scissor_w = 600 * scaley;
float scissor_h = (430 - 50) * scaley;
#if __APPLE__
scissor_x *= 2;
scissor_y *= 2;
scissor_w *= 2;
scissor_h *= 2;
#endif glScissor(scissor_x, scissor_y, scissor_w, scissor_h); |
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Homebrew provides glew and libdeflate
(Maybe closes #89)