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  • YumStudio
  • Somewhere
  • 14:55 (UTC +09:00)

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wys-prog/README.md

MONOE ~ モノエのやつ! ~ WYS

C++ header-only reflection library
STL only, no dependencies, no excuses.

Reflection in C++ because I said so.

Small C backend for embedding Lua

  • tiny
  • portable
  • C interface (so everything can use it)
  • optional C++ API

It does one job and does it well.

A meta runtime / engine:

  • Godot as a backend
  • Lua as the main language
  • powered by YumEngine

aka:
forcing Godot to behave differently

extra garbage (click if curious)
  • abstraction is cool until it lies
  • overengineering is bad unless it’s funny
  • I like systems that feel alive
  • I break things to understand them

夢の中で会おう。たぶん。

Pinned Loading

  1. YumStudioHQ/MONOE.exe YumStudioHQ/MONOE.exe Public

    a small game engine, based on Godot, C#, and Lua.

    C# 6 1

  2. YumStudioHQ/YumEngine YumStudioHQ/YumEngine Public

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    C++ 5

  3. maw maw Public

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    C++ 6

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    My own implementation of the string.h standard library.

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  5. wyland wyland Public

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  6. warden warden Public

    warden is a simple tool in C++ to encrypt/decrypt data, based on a password. This code is free to use, and open source.

    C++ 4