hi, i'm waltu. over the years i've run online stores, grown tiktok pages to millions of views and shipped my own software. these days it's mostly ai products and rust build tooling.
what i like most is going deep on one hard problem for hours: reverse engineering, tracing scammers and threat actors on-chain, or a build bug that sat open for years. i build with ai.
- Bloxsmith: ai ui generation for roblox studio. describe an interface, refine it in chat, and sync the editable result into your game. 21k+ signups so far.
- local inference: deployed and tuned big open-weight moe models on 4x pro 6000 blackwell gpus, served with sglang.
most of my upstream work is in cc-rs, the crate rust build scripts use to compile c and c++ code. 20+ merged prs there so far, some of them:
- cc-rs:
compile_commands.jsonoutput, so clangd and other c tools understand the c code in rust crates. asked for since 2020 (#1990) - cc-rs: masm falls back to
llvm-ml, so x86 windows targets cross compile from linux and macos (#1975) - cc-rs: links libc++ when clang uses it, and the static c++ stdlib works with mingw (#1978, #1955, #1957)
- tokio: fixed stdout output getting lost when the runtime shuts down, and a hang when a waker touches the same semaphore or duplex pipe (#8506, #8529, #8618)
- mio: vectored io for windows named pipes, and reads sized to the caller's buffer instead of 4 KiB (#2013, #2022)
- wasm-bindgen: plain arrays for number slices in the typescript types, and debug checks for slice args (#5373, #5367)
- also fixes in pnpm, rolldown, oxc and svelte (pnpm#15409, rolldown#11087, oxc#27082, svelte#18873)
open to the right role. waltuecom@gmail.com if you want to chat

