add some useful Resolution & Presentation options to PerBuildPlayerSettings - #43
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Package Management build action
…ement XR Plug-in Management build action
Enables updating XR Settings for build target - Set VR SDKs - Set VR support - Set ARCore support (Android only)
…ement Allow XR Plug-in Management settings to be configured post-build
XR Settings build action
Adds support for Android channel to UploadItch.
- Update namespace and usings - Update directory names - Update README URLs
- Apply uniform code format - Specify code conventions with .editorconfig - Normalize line endings
…tions into TMaloteaux-master # Conflicts: # UnityBuild-OverrideDefines/Editor/OverrideDefines.cs
…-build-actions into rthery-custom-channel-name # Conflicts: # UnityBuild-ItchUploader/Editor/UploadItch.cs
…-actions into develop # Conflicts: # UnityBuild-FileUtility/Editor/FileOperation.cs # UnityBuild-FileUtility/Editor/FolderOperation.cs
- Support use of $VERSION and $BUILD replacement tokens in single-run action paths - Refactor common code to shared static util class - Improved error reporting
- Fix exceptions when paths not configured - Refactor to reduce code repetition
…nd Single Run tokens
Fix: Zip action output file name not resolved
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Adds some more of the options from PlayerSettings to that window resolution, full-screen, etc can be configured per-build. There are a lot more fields in PlayerSettings but these are the ones that seem most commonly needed
#42