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Created 11 blog post drafts covering 2.5 years of development: - We're Back! - Opening post acknowledging the gap and setting expectations - Post 1: Letting Go of 3D - The decision to remove 3D rendering for focus - Post 2: Engineering Complete - Energy, heat, and system effectiveness - Post 3: Missiles & Explosions - Completing the engagement circles - Post 4: Armor Reborn - Sectional armor implementation - Post 5: Bots & AI - From spiral bug to tactical AI framework - Post 6: Navigation - Warp drives, waypoints, and docking - Post 7: Combat Refinements - Targeting, physics, and polish - Post 8: Developer Experience - Documentation and testing revolution - Post 9: The Rewrite - Why we rebuilt the foundation - Post 10: State of Starwards 2025 - Roadmap and community invitation All drafts follow the Starwards voice: conversational, honest, transparent, process-focused. Each post references relevant past blog posts and GitHub PRs, explains technical decisions with rationale, and emphasizes LARP value. These drafts are ready for review, editing, and scheduling for publication over the next 3-5 months (one post every 1-2 weeks).
Updated based on feedback: Voice improvements: - Removed AI social media content patterns (dramatic one-liners, artificial tension) - Made pacing more straightforward and matter-of-fact - Eliminated choppy dramatic beats and marketing speak - Added critical section to WRITING_STYLE_ANALYSIS.md documenting what to avoid Factual corrections: - Removed false "March 2024 rewrite" narrative (it was focus shift, not rewrite) - Added Unity POC context to 3D removal explanation - Clarified that 3D will return as separate Unity client - Fixed "we're back" post to be more honest about what actually happened Still needs work: - Post 9 (The Rewrite) needs major revision or deletion - Technical posts need voice adjustments - Need answers to BLOG_QUESTIONS.md for next iteration
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