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GM Input Test

This project demonstrates GM's keyboard, mouse, and gamepad APIs to help debugging issues related to these APIs.

Keyboard and Mouse

o_keyboard_mouse_input logs the current reading of keyboard and mouse inputs.

Gamepad

objController instantiates objControllerSupport when gamepads are detected from the async System events.

Test Cases

GamePad Input

  • [manual] Gamepad key mapping is correct
  • [manual] Gamepad will not be undetectable after losing focus

Mouse Input

  • [manual] Mouse wheel up and down are properly registered
  • [manual] Mouse or touch clicks do not register additional input
  • [manual] Mouse re-spriting or hiding works

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