A procedurally generated dungeon crawler built in Godot 4.2, featuring AI-driven monster behaviors.
Explore randomly generated dungeons, fight monsters with autonomous agent behaviors, collect items, and survive. Built as an experiment in combining game development with AI agent patterns.
- Godot 4.2 (GDScript)
- Procedural dungeon generation
- AI agent-driven monster behaviors
- Tile-based rendering
- Install Godot 4.2+
- Clone the repo:
git clone https://github.com/seanellul/dungeon_agents.git - Open
project.godotin Godot - Press F5 to play