Take a blob. Pretend it is an image. Vary the lie until the truth starts to show.
vizbin is a small, format-agnostic tool that renders arbitrary byte streams as
images so that hidden structure in unknown data becomes visible. It's useful for
poking at executables, firmware, memory dumps, database files, packet captures,
compressed/encrypted payloads, and any other blob you don't have a parser for
yet.
Two ideas drive it:
- Width is a probe. Choosing an image width is really a hypothesis about stride, record length, page size, or row width. The right width makes repeated records, tables, and section boundaries snap into alignment.
- Projection is a probe. The same bytes viewed as grayscale, RGB, entropy, byte-class, deltas, or bitplanes reveal different classes of structure.
Vary both and let human vision do the first pass of reconnaissance.
It grew out of a shell one-liner that cat'd a file's bytes into a hand-built
BMP header. That trick survives here as the reversible bmp mode, where payload
byte n lands at file offset 54 + n — so an interesting region in the picture
maps straight back to a source offset.
Zero runtime dependencies. The whole tool is pure Python standard library:
BMP is written by hand, and the animated GIF encoder (LZW and all) is
implemented from scratch. ffmpeg is used only if you ask for --format mp4,
and is entirely optional.
python -m venv .venv && source .venv/bin/activate
pip install -e . # console script: vizbin
# or run without installing:
python -m vizbin --helpRequires Python 3.9+.
vizbin
|-- render one image at a chosen width/mode
|-- sweep many widths, one file each
|-- contact a labelled grid of widths / modes / phases
|-- animate a width sweep as an animated GIF (or mp4 via ffmpeg)
|-- suggest candidate widths, ranked by row coherence
|-- inspect map between byte offsets and pixel coordinates
|-- infer draft a record/field layout from repeating structure
|-- bmp reversible "payload as pixels" BMP
`-- unbmp recover the payload from a bmp
vizbin render foo.bin # grayscale, square-ish width
vizbin render foo.bin -w 256 -m gray
vizbin render foo.bin -w 320 -m raw-rgb --phase 1
vizbin render foo.bin -w 128 -m byteclass
vizbin render foo.bin -w 128 -m entropy --window 512New to it? Start with the exploration guide — a guided tour of small experiments that show what vizbin can see, and how changing one assumption changes the picture.
Stay in the terminal — --term renders straight into the console with 24-bit
ANSI colour and Unicode half-blocks (two pixels per character cell), no file and
no image viewer. Perfect over SSH or on a headless box:
vizbin render firmware.bin -m entropy --term
vizbin render firmware.bin --rgb entropy,delta,xor --termWindow a region without extracting it first (great for reversing):
vizbin render mystery.bin --offset 0x12000 --length 65536 -w 256A projection is a transform (-t/--transform: what to measure — bytes→bytes)
plus a colorizer (--paint: how to paint — bytes→pixels). The named modes
are just presets for common pairings (gray = identity+gray, byteclass
= class+palette, entropy = entropy+magma, …) — they don't limit what's
expressible. Mix the axes freely:
vizbin render f.bin -t xor --paint magma # xor stream, magma-painted
vizbin render f.bin -t xor,entropy --paint palette # chain transforms, repaint
vizbin render f.bin -t class # bare transform (default gray)
vizbin render f.bin -m byteclass --paint gray # a preset, repainted-t/--transformtakes a transform or mode name, or a comma-chain run in order (output feeds the next), soxor,entropyis "the entropy of the xor stream." Order matters (entropy,xordiffers).--pipeis an alias.- Transforms:
identity, xor, delta, bitplane, class, entropy. Colorizers:gray, magma, palette, nibble. - Without
--paint, a chain paints with its last stage's colour (soxor,entropystays magma), and a bare transform defaults to gray. - No combination is disallowed —
paletteon non-class data just paints the out-of-range values black,magmaon raw bytes is the ramp over byte values. We decline to police taste; the only limit is structural:raw-rgb/textaren't equal-length byte streams, so they can't be transforms.
Where -t chains transforms in depth, --rgb composes them in breadth —
up to three transforms driving R, G, B in parallel:
vizbin render f.bin --rgb entropy,delta,xor -w 256 # R=entropy, G=delta, B=xorOne image answering "where is it high-entropy and fast-changing and
periodic?" — your eye finds where the channels light up together. inspect --rgb
reports the three channel values at an offset, matching the rendered pixel:
vizbin inspect f.bin -w 256 --rgb entropy,delta,xor --offset 260
# -> R(entropy)=0x19 (25) G(delta)=0x13 (19) B(xor)=0x12 (18)vizbin sweep foo.bin --widths 64,80,128,256,512
vizbin sweep foo.bin --widths powers2 -m gray --outdir out/
vizbin sweep foo.bin --widths records -m byteclassCompare many widths, or many modes, or many phases, side by side:
vizbin contact foo.bin --widths 64,128,256,512 -m gray
vizbin contact foo.bin --modes gray,byteclass,entropy,delta -w 256
vizbin contact foo.bin --phases 0,1,2 -w 320Watch structure emerge as width changes:
vizbin animate foo.bin --from 64 --to 1024 --step 4 -m gray
vizbin animate foo.bin --widths 180,184,188,192 -m gray
vizbin animate foo.bin --from 64 --to 512 --format mp4 # needs ffmpegRank candidate widths by adjacent-row coherence (a cheap structural score):
vizbin suggest foo.bin
vizbin suggest foo.bin -v --top 20Width Family Score Why
----- --------- ------ ----------------------------------------
188 records 0.95 likely fixed-record size; strong adjacent-row coherence
256 powers2 0.81 machine-ish power of two; strong adjacent-row coherence
512 storage 0.78 common page/block size; strong adjacent-row coherence
When the input is substantially printable, suggest adds an advisory line
pointing at the text mode (it never switches mode for you — you pick the
hypothesis):
hint: ~100% of bytes are printable/whitespace -- this looks like text; try -m text
vizbin inspect -w 256 -m gray --offset 0x12340
vizbin inspect -w 256 -m gray --x 12 --y 40
vizbin inspect -w 256 -m raw-rgb --phase 1 --offset 100If you rendered a windowed region, pass --base <offset> so the math accounts
for where the render started.
For text mode each byte is an 8*scale-pixel cell rather than a single pixel,
so pass the same --scale you rendered with. inspect then reports the cell's
pixel box (offset -> cell) and resolves any pixel inside a cell back to its byte:
vizbin inspect -w 64 -m text --scale 3 --offset 260 # -> cell col=4, row=4 (pixels x=[96,120) y=[96,120))
vizbin inspect -w 64 -m text --scale 3 --x 110 --y 110 # -> 1 byte at offset 260Pass the source file and inspect also reports what the coordinate means
in the chosen mode — the character in text, the RGB source bytes in raw-rgb,
the XOR operands and result in xor, the selected bit in bitplane, the local
entropy window in entropy, the delta in delta, and so on. Without a file it
stays pure geometry.
vizbin inspect archive.tar -w 64 -m text --offset 260 # -> byte 0x61 (97) = 'a'
vizbin inspect archive.tar -w 64 -m entropy --offset 260 # -> entropy 1.42 bits over 256-byte window [5-260]
vizbin inspect archive.tar -w 64 -m xor --offset 260 --k 4 # -> byte 0x61 (97) XOR @256 0x00 (0) = 0x61 (97)
vizbin inspect archive.tar -w 64 -m raw-rgb --offset 260 # -> pixel 86 -> R@258=0x73 G@259=0x74 B@260=0x61 -> "sta"raw-rgb readouts add an inline ASCII gloss (-> "sta") when the pixel's three
bytes are all printable — colour channels are often hex for a string.
When you inspect a non-text mode and the bytes around the offset look like text,
inspect whispers what they spell (and render nudges you toward -m text when
the whole region is printable). It's advisory only, and --no-hints silences it:
psst: bytes [84-116] look like text: " __future__ import annotations..i"
The hint fires on either a mostly-printable window or a printable run of at
least -n/--min-run glyphs (default 6, like strings -n) — so it also catches
a magic string or filename embedded in binary/padding, rendering the . structure
around it:
vizbin inspect archive.tar -w 64 -m raw-rgb --offset 260
# -> pixel 86 -> R@258=0x73 G@259=0x74 B@260=0x61 -> "sta"
# psst: bytes [244-276] look like text: ".............ustar.00bundle-tron9"
vizbin inspect archive.tar -w 64 -m raw-rgb --offset 260 -n 20 # raise the bar; now silent
The readout is computed to match exactly what that projection rendered
(predecessors, windows, and phase are taken region-relative to --base), and
it reads only a bounded window around the offset, so it stays a cheap point query.
Pass the mode's parameter when it has one: --k (xor), --window (entropy),
--plane (bitplane), --phase (raw-rgb).
Stack several modes for one coordinate with --modes — each projection is an
independent view of the same offset, so the readouts are additive:
vizbin inspect archive.tar -w 64 --modes raw-rgb,text,gray --offset 260
# offset 0x104 (260) [w=64]
# [raw-rgb] pixel 86 -> R@258=0x73 G@259=0x74 B@260=0x61 -> "sta"
# [text ] byte 0x61 (97) = 'a'
# [gray ] byte 0x61 (97) -> gray 97Where suggest finds the stride and the picture shows you records line up,
infer takes the next step — it guesses the fields. It detects the record
period by byte-autocorrelation, reshapes the file into a record grid, profiles
each byte column, and reports a draft layout with per-field evidence and
confidence (it's a starting point you verify, not ground truth):
vizbin infer firmware.bin # auto-detect the record stride
vizbin infer logs.bin --stride 22 # or force itlogs.bin:
stride 22 bytes (period @ 22 (autocorr 0.82, 64% constant columns)); 1000 complete records
offset size kind conf evidence
------- ---- --------- ---- -----------------------------------------
0x0000 4 magic 1.00 constant "LOG1"
0x0004 4 counter 1.00 monotonic 32-bit int (little-endian), e.g. 0..999
0x0008 2 bytes 0.40 low-entropy varying (~2.0 bits/byte)
0x000a 8 string 1.00 printable ASCII across records
0x0012 4 blob 0.71 high entropy ~7.4 bits/byte (hash/compressed?)
It recognizes constant magic/reserved fields, monotonic counters (with
endianness), printable strings, and high-entropy blobs. It reports
honestly when there's no strong record structure (e.g. random or non-record
data), and small multi-byte counters are shown at their observed width (a
counter that never exceeds 65535 reads as u16). Adjacent constant fields can
merge — the evidence (hex/ASCII) is shown so you can split them by eye.
Export the guess into a real parser with --format (or --json) — this is
the point: go from a picture of an unknown format to something you can compile.
vizbin infer logs.bin --json # structured, for pipelines/tooling
vizbin infer logs.bin --format kaitai # a Kaitai Struct .ksy stub
vizbin infer logs.bin --format struct # a Python struct format + field names# --format kaitai
meta:
id: logs
seq:
- id: magic
contents: [0x4c, 0x4f, 0x47, 0x31]
- id: count
type: u4le
- id: text
type: str
size: 8
encoding: ASCII# --format struct
format = "<4sI2x8s4s"
fields = ['magic', 'count', 'text', 'data']The struct format always accounts for every byte (struct.calcsize(format) == stride), so it round-trips; kaitai gives per-field endianness and fixed-magic
contents.
vizbin bmp foo.bin foo.bmp # payload byte n is at file offset 54 + n
vizbin unbmp foo.bmp -o foo.bin # byte-for-byte recovery
vizbin unbmp foo.bmp > foo.binThe original length is stashed in the BMP header's reserved field, so recovery is
exact even when the payload ends in NUL bytes. Width must be divisible by 4 in
this mode (so BMP's row padding never breaks the contiguous-payload property);
the default width is chosen automatically.
The self-referential experiment from the design notes works too:
vizbin render IMG_0001.BMP -m raw-rgb --width <w> # header "scar" + echo of the image
vizbin render IMG_0001.BMP -m raw-rgb --width <w> --offset 54 # skip the 54-byte header| mode | bytes/pixel | what it shows |
|---|---|---|
gray |
1 | raw byte periodicity, text, padding |
raw-rgb |
3 | broad texture, section boundaries (phase-sensitive) |
byteclass |
1 | nul / 0xff / whitespace / ascii / control / high-bit |
entropy |
1 | padding vs text vs code vs compressed/encrypted |
delta |
1 | slowly varying runs, transitions |
xor |
1 | periodicity / repeated records (--k lag) |
bitplane |
1 | a single bit across all bytes (--plane 0..7) |
nibble |
1 | high nibble -> red, low nibble -> green |
text |
1 cell | printable ASCII as glyphs, non-text bytes as class tiles |
text (aliases ascii, txt) is a grid renderer rather than a
one-byte-one-pixel projection: each byte becomes an 8x8 cell. Printable ASCII is
drawn as its glyph so text regions are literally readable, while everything else
(NUL, controls, tab/newline, high-bit, 0xFF) is painted as a solid tile in its
byteclass colour — so the binary structure wrapped around the text still pops.
Think of it as a visual strings that keeps the surrounding scaffolding visible.
vizbin render archive.tar -m text -w 64 # 64 bytes per row
vizbin render archive.tar -m text -w 64 --scale 3 # 3x magnified glyphs
vizbin render firmware.bin -m text --mono-text # non-printables left blankGood on tar members, PEM/cert blobs, embedded scripts, and the
.rodata/.rdata string tables of executables (not .text — that is machine
code and renders as a wall of colour, which is itself a useful tell). --width
is bytes-per-row just like the 1-byte modes, so contact --modes gray,text -w 64
lines the two up byte-for-byte. The glyphs come from a vendored public-domain
8x8 font (font8x8.py), so vizbin stays pure-stdlib.
square, common, and the named families powers2, storage, textish,
screenish, records. Use them anywhere a --widths argument is accepted, or
give an explicit comma list (values may be hex, e.g. 0x200).
Outputs encode their parameters so casual CLI use stays tidy:
foo.w256.gray.bmp
foo.w320.rawrgb.phase1.bmp
foo.contact.gray.widths.bmp
foo.anim.gray.64-1024.gif
pip install -e '.[dev]'
pytestthe 8x8 bitmap font used for text rendering is from https://github.com/dhepper/font8x8 which itself borrowed from some old IBM assembly code:
Credits
=======
These header files are directly derived from an assembler file fetched from:
http://dimensionalrift.homelinux.net/combuster/mos3/?p=viewsource&file=/modules/gfx/font8_8.asm
Original header:
; Summary: font8_8.asm
; 8x8 monochrome bitmap fonts for rendering
;
; Author:
; Marcel Sondaar
; International Business Machines (public domain VGA fonts)
;
; License:
; Public Domain
;
It's pixels all the way down.