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@madsmtm madsmtm commented Jan 19, 2026

There is a very natural thing to do if we receive a damage rectangle outside supported bounds: Clamp it to be inside. This is also what's done by Wayland IIUC, and probably on other platforms as well, so let's do it in Softbuffer as well, and avoid the needless error case.

This also allows us to make present forward directly to present_with_damage, which is a nice internal simplification.

Finally, this exposed latent bugs with out-of-bounds damage regions on Windows, Web and X11, I've fixed those as well.

Tested on:

  • Android
  • CoreGraphics
  • KMS/DRM
  • Orbital
  • Wayland
  • Web
  • Win32
  • X11

@madsmtm madsmtm added the enhancement New feature or request label Jan 19, 2026
@madsmtm madsmtm force-pushed the madsmtm/remove-damage-out-of-range branch from 7540242 to 551b385 Compare January 19, 2026 17:58
@madsmtm madsmtm force-pushed the madsmtm/remove-damage-out-of-range branch from 551b385 to ab88d81 Compare January 19, 2026 19:27
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