Releases: rive-app/rive-react-native
Releases · rive-app/rive-react-native
Release 9.7.0
Bumps Rive Android to 10.4.5 and iOS to 6.12.1
9.7.0 (2025-11-10)
Features
- add comprehensive CI workflow (865258e)
- add native SDK version customization (f227074)
- warn for unreferenced assets (1c6884a)
Bug Fixes
- always run pod install to generate codegen files (c05ff54)
- include codegen files in CocoaPods cache (4c4106e)
- iOS broken builds because of an extra space character (110f834)
- remove touchable layer in JS to avoid duplicated pointer events (7514d4a)
- replace force unwrapping with safe casting in RiveReactNativeViewManager (f181da1), closes #376
- improve URL validation and file loading in iOS, PR
- support file asset loading on android, PR
Release 9.6.2
Release 9.6.1
Release 9.6.0
Bump to Rive Android 6.11.4 and iOS 6.11.4
Notable fixes:
- This resolves several rendering issues on Android.
- Resolves several low-level memory issues and crashes on both iOS and Android.
Please see the change log for Rive native iOS and native Android for more details.
Release 9.5.0
Bumps iOS to: 6.11.1 and Android to 10.4.1
See the respective iOS and Android release notes for updates.
Notable fix on Android:
- This release refactors how the JNIRenderer object in the Legacy API is cleaned up, solving an existing issue with potential ANRs.
- It also solves an issue with Mali T720 devices.
Release 9.4.0
Release 9.3.4
Release 9.3.3
Release 9.3.2
9.3.2 (2025-05-29)
Release 9.3.1
9.3.1 (2025-05-16)
Rive native iOS
- Fixes an issue where Rive graphics on external displays would be paused when the main device was locked
- Fixes an issue where JPEG and PNG images were not getting decoded on tvOS
Rive native Android
- Fixes the Rive Renderer (default on versions 10+) on certain ARM Mali devices. This would manifest as rainbow colored squares covering the screen. This was due to uninitialized pixel local storage, due to scant details in the specification.
- Includes the beginnings of the new threading model (not currently being used) which will ultimately replace the existing JNIRenderer setup.