i build products, protocols, and tooling.
I usually work closest to the product layer, the interface layer, and the tooling around them. I like the parts where the idea is still messy, the implementation has to be practical, and the result has to ship.
what i like building
- product surfaces that people can actually use without a manual
- protocol-adjacent systems that need clarity, speed, and trust
- tooling that makes a team or a product easier to operate
some work you might know me for
- π― ScorePlay β on-chain sports prediction market; 2M+ predictions and a product that had to balance incentives, clarity, and live market behavior
- π₯ MuayThang β PWA for Muay Thai fighters to find camps, built for a very specific workflow and a real user problem
- π€ PMFKit β agent-style LLM pipelines for product and strategy reports, designed to turn noisy inputs into something useful fast
- β½ openfootmanager β open source football manager game in Rust, a systems-heavy project with real product thinking behind it
- π aline-native β local-first kanban and calendar in Flutter, focused on keeping planning and capture simple enough to actually use
- π prbns β birthday widget app for iOS and Android, small product work with a clear utility loop
- π¬ stealth β AI-generated Muay Thai legends storytelling channel, where I used automation and narrative to ship content instead of hand-making every asset
π« ggpt98@gmail.com



