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retraca/README.md

hey, i'm gon

i build products, protocols, and tooling.

I usually work closest to the product layer, the interface layer, and the tooling around them. I like the parts where the idea is still messy, the implementation has to be practical, and the result has to ship.

what i like building

  • product surfaces that people can actually use without a manual
  • protocol-adjacent systems that need clarity, speed, and trust
  • tooling that makes a team or a product easier to operate

some work you might know me for

  • 🎯 ScorePlay β€” on-chain sports prediction market; 2M+ predictions and a product that had to balance incentives, clarity, and live market behavior
  • πŸ₯Š MuayThang β€” PWA for Muay Thai fighters to find camps, built for a very specific workflow and a real user problem
  • πŸ€– PMFKit β€” agent-style LLM pipelines for product and strategy reports, designed to turn noisy inputs into something useful fast
  • ⚽ openfootmanager β€” open source football manager game in Rust, a systems-heavy project with real product thinking behind it
  • πŸ“‹ aline-native β€” local-first kanban and calendar in Flutter, focused on keeping planning and capture simple enough to actually use
  • πŸŽ‚ prbns β€” birthday widget app for iOS and Android, small product work with a clear utility loop
  • 🎬 stealth β€” AI-generated Muay Thai legends storytelling channel, where I used automation and narrative to ship content instead of hand-making every asset

πŸ“« ggpt98@gmail.com

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