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This is T3DLIB port to SDL, T3DLIB is a 3D software renderer from the book: "Tricks of the 3D Game Programming Gurus" written by the legendary André LaMothe. if you were always curious and wondered how to build a 3D software renderer from scratch this is the book to read.
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I did my best to ditch out all Windows and DirectX stuff, and make a full port to SDL cross platform library.
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If you want total control and freedom.
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if you are bored with hardware API (OpenGL, Direct3D), and want to learn how evertthing works behind the scene.
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if you work with systems where there is no support for hardware accelerated 3D (i.e: no OpenGL or Direct3D).
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and finaly read this: https://read.cash/@Geri/software-rendering-is-better-than-directx-or-opengl-6f902fdb
- if you want to use a 3D software renderer, what better than one with a full book that teach you how it works from the ground up.