fix: biomeCheckpoint added to match changes on main repo.#74
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Added a new BiomeCheckpoint field to SessionSaveData struct to make saving and loading the state persistent on the server as well. Added bypasses based on a reset flag sent by the game upon loading the biomeCheckpoint Co-authored-by: Lara Franco <lara.franco@tecnico.ulisboa.pt>
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Main PR that added the new field
The biome checkpoint wasn't persisting on server saves since rogueserver didn't know the new field, which caused unexpected behaviour (like a game crash) when attempting to reload the game after a biome reset.
This PR fixes that.
Additionally, a getter for the reset flag (sent by the game via POST to the database) was implemented, as well as some bypasses for playtime and waveIndex (based on the new flag's value) , to prevent unwanted rollbacks when performing a biomeCheckpoint save on the server.