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This data structure contains information relevant to a pellet in the game.
enum PelletType
Defines the possible pellet types.
private Circle circle
The circle on a map for the pellet.
private PelletType type
The type of the pellet.
Pellet(Circle circle, PelletType type)
Constructor. Assigns parameters to their respective fields.
Circle getCircle()
Get the circle belonging to this pellet.