Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 8 additions & 0 deletions Assets/Scripts/Events.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

27 changes: 27 additions & 0 deletions Assets/Scripts/Events/EventController.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EventController : MonoBehaviour
{
public Action baseEvent;

public void AddListener(Action Listener) => baseEvent += Listener;

public void RemoveListener(Action Listener) => baseEvent -= Listener;

public void InvokeEvent() => baseEvent?.Invoke();

// Start is called before the first frame update
void Start()
{

}

// Update is called once per frame
void Update()
{

}
}
11 changes: 11 additions & 0 deletions Assets/Scripts/Events/EventController.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

8 changes: 4 additions & 4 deletions Assets/Scripts/Interactables/LightSwitchView.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,15 +7,15 @@ public class LightSwitchView : MonoBehaviour, IInteractable
{
[SerializeField] private List<Light> lightsources = new List<Light>();
private SwitchState currentState;
public static event Action OnLightSwitchToggled;
public static event Action lightToggledAction;

private void OnEnable() => OnLightSwitchToggled += onLightSwitch;
private void OnEnable() => EventService.Instance.lightToggledAction.AddListener(onLightSwitch);

private void OnDisable() => OnLightSwitchToggled -= onLightSwitch;
private void OnDisable() => EventService.Instance.lightToggledAction.RemoveListener(onLightSwitch);

private void Start() => currentState = SwitchState.Off;

public void Interact() => OnLightSwitchToggled?.Invoke();
public void Interact() => EventService.Instance.lightToggledAction.InvokeEvent();

private void toggleLights()
{
Expand Down
16 changes: 10 additions & 6 deletions Assets/Scripts/Player/PlayerController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -25,14 +25,15 @@ public PlayerController(PlayerView playerView, PlayerScriptableObject playerScri

this.playerScriptableObject = playerScriptableObject;
this.playerScriptableObject.KeysEquipped = 0;
LightSwitchView.OnLightSwitchToggled += onLightSwitch;

playerState = PlayerState.InDark;
EventService.Instance.lightToggledAction.AddListener(LightSwitchToggled);
}

~PlayerController()
{
LightSwitchView.OnLightSwitchToggled -= onLightSwitch;
~PlayerController() {
EventService.Instance.lightToggledAction.RemoveListener(LightSwitchToggled);
}

public void Interact() => IsInteracted = Input.GetKeyDown(KeyCode.E) ? true : (Input.GetKeyUp(KeyCode.E) ? false : IsInteracted);

public void Jump(Rigidbody playerRigidbody, Transform transform)
Expand Down Expand Up @@ -77,12 +78,15 @@ private void calculatePositionRotation(Rigidbody playerRigidbody, Transform tran
rotation = playerRigidbody.rotation * Quaternion.Euler(lookRotation);
position = (transform.position) + (velocity * movement) * Time.fixedDeltaTime;
}

private void onLightSwitch()
private void LightSwitchToggled()
{
if (PlayerState == PlayerState.InDark)
{
PlayerState = PlayerState.None;
}
else
{
PlayerState = PlayerState.InDark;
}
}
}
37 changes: 37 additions & 0 deletions Assets/Scripts/Service/EventService.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EventService
{
private static EventService instance;
public static EventService Instance
{
get
{
if(instance == null)
{
instance = new EventService();
}
return instance;
}
}

public EventController lightToggledAction { get; private set; }

public EventService()
{
lightToggledAction = new EventController();
}
// Start is called before the first frame update
void Start()
{

}

// Update is called once per frame
void Update()
{

}
}
11 changes: 11 additions & 0 deletions Assets/Scripts/Service/EventService.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.