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56 changes: 56 additions & 0 deletions .vscode/settings.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,56 @@
{
"files.exclude":
{
"**/.DS_Store":true,
"**/.git":true,
"**/.gitmodules":true,
"**/*.booproj":true,
"**/*.pidb":true,
"**/*.suo":true,
"**/*.user":true,
"**/*.userprefs":true,
"**/*.unityproj":true,
"**/*.dll":true,
"**/*.exe":true,
"**/*.pdf":true,
"**/*.mid":true,
"**/*.midi":true,
"**/*.wav":true,
"**/*.gif":true,
"**/*.ico":true,
"**/*.jpg":true,
"**/*.jpeg":true,
"**/*.png":true,
"**/*.psd":true,
"**/*.tga":true,
"**/*.tif":true,
"**/*.tiff":true,
"**/*.3ds":true,
"**/*.3DS":true,
"**/*.fbx":true,
"**/*.FBX":true,
"**/*.lxo":true,
"**/*.LXO":true,
"**/*.ma":true,
"**/*.MA":true,
"**/*.obj":true,
"**/*.OBJ":true,
"**/*.asset":true,
"**/*.cubemap":true,
"**/*.flare":true,
"**/*.mat":true,
"**/*.meta":true,
"**/*.prefab":true,
"**/*.unity":true,
"build/":true,
"Build/":true,
"Library/":true,
"library/":true,
"obj/":true,
"Obj/":true,
"ProjectSettings/":true,
"temp/":true,
"Temp/":true
},
"dotnet.preferCSharpExtension": true
}
13 changes: 8 additions & 5 deletions Assets/Scripts/Interactables/LightSwitchView.cs
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using static LightSwitchView;
Expand All @@ -6,16 +7,18 @@ public class LightSwitchView : MonoBehaviour, IInteractable
{
[SerializeField] private List<Light> lightsources = new List<Light>();
private SwitchState currentState;
public delegate void LightSwitchDelegate();
public static LightSwitchDelegate lightToggled;
//public delegate void LightSwitchDelegate();
//public static event LightSwitchDelegate lightToggled;

private void OnEnable() => lightToggled += onLightSwitch;
public static event Action lightToggledAction;

private void OnDisable() => lightToggled -= onLightSwitch;
private void OnEnable() => lightToggledAction += onLightSwitch;

private void OnDisable() => lightToggledAction -= onLightSwitch;

private void Start() => currentState = SwitchState.Off;

public void Interact() => lightToggled?.Invoke();
public void Interact() => lightToggledAction?.Invoke();

private void toggleLights()
{
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4 changes: 2 additions & 2 deletions Assets/Scripts/Player/PlayerController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -25,13 +25,13 @@ public PlayerController(PlayerView playerView, PlayerScriptableObject playerScri

this.playerScriptableObject = playerScriptableObject;
this.playerScriptableObject.KeysEquipped = 0;
LightSwitchView.lightToggled += onLightSwitch;
LightSwitchView.lightToggledAction += onLightSwitch;
playerState = PlayerState.InDark;
}

~PlayerController()
{
LightSwitchView.lightToggled -= onLightSwitch;
LightSwitchView.lightToggledAction -= onLightSwitch;
}
public void Interact() => IsInteracted = Input.GetKeyDown(KeyCode.E) ? true : (Input.GetKeyUp(KeyCode.E) ? false : IsInteracted);

Expand Down