v0.4.1: New renderer / new UI features / new geological nodes
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Warning
Hesiod, currently in its developmental phase, is being released as a Free and Open Source Software (FOSS). The application is currently unstable and subject to frequent changes. Feel free to explore its capabilities, contribute to its development, and provide feedback to help shape its future iterations.
cut2.2.mp4
What's new
Renderer
- Introduces a new rendering engine with enhanced visual capabilities:
- Shadow mapping for improved depth and lighting realism.
- New water shaders for more natural reflections and surface effects.
GUI Improvements
- Quick Start guide now available in the Help menu.
- Added optional static node panning for easier navigation in the node settings panel.
- Added a texture downloader integrated with PolyHaven (more sources coming soon).
New Nodes
- Geological Primitives:
MountainStump,MountainTibesti,MountainInselberg,ShatteredPeak,Badlands,BasaltField - Basic Hydrology:
FloodingLakeSystem,FloodingFromPoint,FloodingFromBoundaries,FloodingUniformLevel,WaterDepthDryOut,MergeWaterDepths,WaterDepthFromMask - Erosion:
Strata,Rifts - Added point generation tools for object placement, supporting:
- Poisson disk distribution
- Radius constraints
- “Natural” clustering using power-law and Weibull distributions
- ...and more.
⚠️ Known Issues
- The application remains somewhat unstable 💣 — but improving with each release.
- Possible memory limit issue when working with multiple 4K textures (#364).
What's Changed
- Json improving Serialization WIP by @PatchByte in #353
Full Changelog: v0.4.0...v0.4.1