Reject undersized GBA ROM images - #2713
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GBA ROM parsing read the game-code field at offset 0xAC before checking that the supplied image contained a complete GBA header. A crafted short ROM therefore caused an out-of-bounds host-memory read. Require a complete GBA header before parsing the image.
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GBACart::ParseROM accepts any non-empty image, then immediately reads the
game-code field at offset 0xAC to detect solar-sensor titles. Images shorter
than the GBA header therefore reach a read beyond the allocated ROM buffer.
Require the input to contain a complete GBA header before padding or inspecting
header fields. This keeps malformed and truncated images out of the parser.