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Vision

My entry for the OLC CodeJam 2021

Vision is a 2D platformer game "similar" to Cat Mario or Trap Adventure. There are lots of hiddens traps along the levels and you can only avoid then. However, unlike those games were you necessarily will die to discover the traps, you have the ability to see the next future.

Do not look at the code please, it is very messy: repo

Controls

  • WASD or the ARROW KEYS to move and jump
  • See the future with the Q
  • Access the pause menu pressing the P or ESCAPE

Known issues

  • Through a weird key combination you are able to duplicate the player at the start of the game. As a consequence, it causes strange behavior such us when you reach the end of the level, it changes to next one, not the current. I could not reproduce this bug.

  • The movement of the vision of the future platforms do not match exactly with the real ones.

  • After using the ability on a platform, the player could start moving a bit earlier than the platform.

  • When the future vision dies on some spikes, the visual effect is also applied to others.

  • Dying on multiple traps at once generates multiple explosions of the playes (specially in the last level)

Assets used

  • Font: Ar Destine (Free for Personal Use) AR DESTINE Font

  • Clock sound: Ticking timer (Mixkit license) Mixkit

Software used

  • Game engine: Godot 3.3 Godot

  • Image editor: GIMP GIMP

  • Audio effects generator: SFMaker (online) Leshy SFMaker

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My entry for the OLC CodeJam 2021

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