To use the functions, you first need to get the library by adding the following code to your client script:
local lib = exports["loaf_lib"]:GetLib()
local result = lib.GetBase64(PlayerPedId()) if result.success then print(result.base64) else print("Error", result.error) end
for blip options, see loaf_lib/client/functions.lua
local coords = vector3(-881.92, 414.05, 85.74) -- create blip local blip = lib.AddBlip({ coords = coords, label = "A house blip!", sprite = 40, }) -- remove blip lib.RemoveBlip(blip)
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