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47 changes: 38 additions & 9 deletions MoveEval.bs
Original file line number Diff line number Diff line change
Expand Up @@ -214,7 +214,7 @@ mkMoveEval = module
in mkMoveRule "pawn_enpassant_left" (evalPieceIs Pawn && evalPos.rank == enPassantRank && otherHist.pawnMoved2 == Just movePos.file && evalPos.file > 0 && capturable capturePos) $ EnPassant {from=evalPos; to=movePos;})
(let capturePos = Position {rank=evalPos.rank; file=evalPos.file + 1}
movePos = Position {rank=evalPos.rank `pawnDirection` 1; file=evalPos.file + 1}
in mkMoveRule "pawn_enpassant_right" (evalPieceIs Pawn && evalPos.rank == enPassantRank && otherHist.pawnMoved2 == Just movePos.file && evalPos.file > 0 && capturable capturePos) $ EnPassant {from=evalPos; to=movePos;})
in mkMoveRule "pawn_enpassant_right" (evalPieceIs Pawn && evalPos.rank == enPassantRank && otherHist.pawnMoved2 == Just movePos.file && evalPos.file < 7 && capturable capturePos) $ EnPassant {from=evalPos; to=movePos;})
`append` map (\ d ->
let pos = dispPos evalPos d
in mkMoveRule "king_move" (evalPieceIs King && dispInBounds evalPos d && (open pos || capturable pos)) $ Move {from=evalPos; to=pos;}) kingMoves
Expand All @@ -236,16 +236,45 @@ mkMoveEval = module
in mkMoveRule "diagonal_move" cond $ Move {from=evalPos; to=pos;})
(genVector :: Vector 7 Integer)) diagonalDisps)
`append` vec
(let kingPath = vec kingStartPos (Position {rank=homeRank; file=3;}) (Position {rank=homeRank; file=2;})
between = vec (Position {rank=homeRank; file=1;}) (Position {rank=homeRank; file=2;}) (Position {rank=homeRank; file=3;})
threat = any (isThreatened state.board state.turn) kingPath
(let rookPos = Position {rank=homeRank; file=0;}
rookPresent = selectPos board rookPos == Just (Piece {color=turn; kind=Rook;})
kingPath = vec kingStartPos
(Position {rank=homeRank; file=3;})
(Position {rank=homeRank; file=2;})
between = vec (Position {rank=homeRank; file=1;})
(Position {rank=homeRank; file=2;})
(Position {rank=homeRank; file=3;})
threatBoard = updatePos board kingStartPos Nothing
threat = any (isThreatened threatBoard turn) kingPath
clear = all open between
in mkMoveRule "castle_queenside" (evalPos == kingStartPos && not hist.kingMoved && not hist.qRookMoved && not threat && clear) $ Castle {kingSide=False})
(let kingPath = vec kingStartPos (Position {rank=homeRank; file=5;}) (Position {rank=homeRank; file=6;})
between = vec (Position {rank=homeRank; file=5;}) (Position {rank=homeRank; file=6;})
threat = any (isThreatened state.board state.turn) kingPath
in mkMoveRule "castle_queenside"
(evalPieceIs King &&
evalPos == kingStartPos &&
not hist.kingMoved &&
not hist.qRookMoved &&
rookPresent &&
not threat &&
clear)
$ Castle {kingSide=False})
(let rookPos = Position {rank=homeRank; file=7;}
rookPresent = selectPos board rookPos == Just (Piece {color=turn; kind=Rook;})
kingPath = vec kingStartPos
(Position {rank=homeRank; file=5;})
(Position {rank=homeRank; file=6;})
between = vec (Position {rank=homeRank; file=5;})
(Position {rank=homeRank; file=6;})
threatBoard = updatePos board kingStartPos Nothing
threat = any (isThreatened threatBoard turn) kingPath
clear = all open between
in mkMoveRule "castle_kingside" (evalPos == kingStartPos && not hist.kingMoved && not hist.kRookMoved && not threat && clear) $ Castle {kingSide=True})
in mkMoveRule "castle_kingside"
(evalPieceIs King &&
evalPos == kingStartPos &&
not hist.kingMoved &&
not hist.kRookMoved &&
rookPresent &&
not threat &&
clear)
$ Castle {kingSide=True})

moveEval <- liftM (foldr1 joinMoveRule) $ sequence moveRules

Expand Down