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That differs quite differently in behavior compared to other platforms. Wouldn't that mean in windowed mode:
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# Conflicts: # Platforms/Game/.SDL2/SDLGameWindow.cs # Platforms/Input/.SDL2/ConcreteMouse.cs
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This implements Touch input for the SDL2 backend.
In order to prevent Touches to appear as Mouse input, we now use SDL_GetMouseState instead of https://wiki.libsdl.org/SDL2/SDL_GetGlobalMouseState, which change the behavior of Mouse.GetState().
related to #2619
closes #2603
resolves #2562