Skip to content

Convert entire game to an Isometric view #17

Open

Description

@jwannamaker
  • Use bipentagonal/bihexagonal pyramids for the waypoints
  • Player is a bouncing ball
  • use voxels for asset generation
  • maintain all the code so far, just include a conversion to isometric only just before rendering

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions