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6 changes: 3 additions & 3 deletions profile/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ Inspired by [this discussion on r/golang](https://www.reddit.com/r/golang/commen
| **[gogpu](https://github.com/gogpu/gogpu)** | Graphics framework — GPU abstraction, windowing, input | v0.3.0 |
| **[wgpu](https://github.com/gogpu/wgpu)** | Pure Go WebGPU implementation (types, core, HAL) | **v0.5.0** |
| **[naga](https://github.com/gogpu/naga)** | Pure Go shader compiler — WGSL → SPIR-V | v0.4.0 |
| **[gg](https://github.com/gogpu/gg)** | 2D graphics with GPU backend, scene graph, SIMD | **v0.9.0** |
| **[gg](https://github.com/gogpu/gg)** | 2D graphics library | **v0.9.1** |
| **[ui](https://github.com/gogpu/ui)** | GUI widget toolkit | Planned |

---
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- [x] **Software backend (gogpu/wgpu/hal/software) — ~10K LOC, full rasterizer!**

### Phase 3 — 2D Graphics ✅
- [x] 2D graphics library (gogpu/gg) — **v0.9.0 with GPU backend!**
- [x] 2D graphics library (gogpu/gg) — **v0.9.1 with GPU backend!**
- [x] Text rendering (v0.2.0) — FontSource/Face, MultiFace fallback
- [x] Images, Clipping, Compositing (v0.3.0) — DrawImage, Clip API, Porter-Duff
- [x] Layer API, Color Pipeline (v0.4.0) — PushLayer/PopLayer, HSL blend modes
- [x] SIMD Optimization (v0.5.0) — Fast div255, sRGB LUTs, batch blending (260x faster)
- [x] **Parallel Rendering (v0.6.0) — TileGrid, WorkerPool, lock-free DirtyRegion!**
- [x] **Scene Graph (v0.7.0) — Retained mode, 13 shapes, filters, layer cache!**
- [x] **Backend Abstraction (v0.8.0) — RenderBackend interface, registry!**
- [x] **GPU Backend (v0.9.0) — Sparse Strips, WGSL shaders, 29 blend modes on GPU!**
- [x] **GPU Backend (v0.9.1) — Sparse Strips, WGSL shaders, 29 blend modes on GPU!**

### Phase 4 — GUI
- [ ] Widget toolkit (gogpu/ui)
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