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Continuation and fixing issues in #123411
Fixed an issue where the camera focus was not centered at the world origin (reported by @Calinou here).
I also forgot to skip nodes that were not instances of
Node3D; this caused the camera to point at an undefined location when a genericNodewas selected.Additionally, when centering the view, the camera now takes into account both visual nodes and
Node3Dnodes when they are selected together; previously, it focused only on visual nodes.