custom shader: added cursor style and visibility uniforms #9572
+127
−68
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Fixes: #9416
Specifically:
iCurrentCursorStyle
iPreviousCursorStyle
iCurrentCursorVisible
iPreviousCursorVisible
Visibility calculated and updated independently from the typical cursor uniform updates to preserve cursor style even when not in the viewport or set to be hidden
I used Claude-Code to initially navigate and gauge an understanding of the rendering system. Otherwise I authored the rest of the PR