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gabrieljones
ScaLaMatrixRain
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More items
Comfortable display density
Compact display density
⚡ Bolt: Refactor drops array to Structure of Arrays (SoA)
#102
·
gabrieljones
opened
Jun 16, 2026
Owner
·
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4
⚡ Bolt: Inline methods in hot paths for zero-overhead dispatch
#101
·
gabrieljones
opened
Jun 10, 2026
Owner
·
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5
⚡ Bolt: Use 32-bit math for bounded random selection in render loop
#100
·
gabrieljones
opened
Jun 9, 2026
Owner
·
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5
⚡ Bolt: [performance improvement] Added CPU yielding when unthrottled
#99
·
gabrieljones
opened
Jun 4, 2026
Owner
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5
⚡ Bolt: Avoid redundant terminal renders in hot loops
#98
·
gabrieljones
opened
May 31, 2026
Owner
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4
⚡ Bolt: Optimize coordinate tracking with sequential additions
#97
·
gabrieljones
opened
May 30, 2026
Owner
·
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3
⚡ Bolt: Optimize
updateChar
redundant writes in Main.scala
#96
·
gabrieljones
opened
May 29, 2026
Owner
·
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4
⚡ Bolt: Bypass setCharacter for identical cells
#95
·
gabrieljones
opened
May 28, 2026
Owner
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3
⚡ Bolt: Optimize Lanterna terminal rendering
#94
·
gabrieljones
opened
May 27, 2026
Owner
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4
⚡ Bolt: [performance improvement - 32-bit Int math over 64-bit Long]
#93
·
gabrieljones
opened
May 26, 2026
Owner
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5
⚡ Bolt: Avoid 64-bit math for bounded random selection
#92
·
gabrieljones
opened
May 21, 2026
Owner
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5
⚡ Bolt: Eliminate redundant terminal redraws in hot loop
#91
·
gabrieljones
opened
May 19, 2026
Owner
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4
⚡ Bolt: skip redundant terminal character rendering when unchanged
#90
·
gabrieljones
opened
May 18, 2026
Owner
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4
⚡ Bolt: Only update drawing and state if character changes
#89
·
gabrieljones
opened
May 12, 2026
Owner
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5
⚡ Bolt: Optimize rendering cache and loop arrays
#87
·
gabrieljones
opened
Apr 27, 2026
Owner
·
·
6
⚡ Bolt: Optimize bounded random integer generation to 32-bit math
#86
·
gabrieljones
opened
Apr 23, 2026
Owner
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5
⚡ Bolt: Defer random generation and UI redraws for stationary drops
#85
·
gabrieljones
opened
Apr 21, 2026
Owner
·
·
5
⚡ Bolt: defer RNG and bypass character draw for sub-frame stationary drops
#84
·
gabrieljones
opened
Apr 20, 2026
Owner
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6
⚡ Bolt: Defer random character index generation and terminal redraws
#83
·
gabrieljones
opened
Apr 19, 2026
Owner
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·
5
⚡ Bolt: [optimize stationary sub-frame drops rendering]
#82
·
gabrieljones
opened
Apr 18, 2026
Owner
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6
⚡ Bolt: Defer char generation for stationary drops
#81
·
gabrieljones
opened
Apr 16, 2026
Owner
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6
⚡ Bolt: Defer RNG generation and avoid redraw for stationary drops
#80
·
gabrieljones
opened
Apr 15, 2026
Owner
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·
4
⚡ Bolt: Optimize bounded integer generation math
#79
·
gabrieljones
opened
Apr 12, 2026
Owner
·
·
1
⚡ Bolt: Yield thread in unthrottled mode to reduce CPU usage
#78
·
gabrieljones
opened
Apr 11, 2026
Owner
·
·
4
⚡ Bolt: Optimize RNG usage for stationary drops
#77
·
gabrieljones
opened
Apr 9, 2026
Owner
·
·
5
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