Medbay chemical dispenser energy scaling 2: Energy Boogaloo#12270
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JackieEstegado wants to merge 4 commits into
Open
Medbay chemical dispenser energy scaling 2: Energy Boogaloo#12270JackieEstegado wants to merge 4 commits into
JackieEstegado wants to merge 4 commits into
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About the pull request
#11073 was a broken implementation. Whenever a new marine joined it would completely refill the energy. Also it caused a different scaling, which was provided for each dispenser on the same energy network, to not affect the medbay's dispensers.
I tested it locally, with current settings, at 50 !marine! pop medbay chem can service about 6-8 moderately hungry medics before XX:20.
I highly advise further testing via TM though.
Also I changed the weird bitwise?? calculation, no idea what that was about.
Explain why it's good for the game
Same as original PR, but hopefully not broken.
Testing Photographs and Procedure
Screenshots & Videos
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<details>tags.Changelog
🆑
fix: Fixed medbay chemical dispensers energy fully refilling each time a marine latejoined.
balance: Properly implement medbay chemical dispenser energy scaling.
/:cl: