DirectionalLight with castShadow: true on the example physics_car scene creates these stripes on the ground in the far distance. on Android Vulkan. Desktop is not reproducable. The stripes crawl/pulsate
changing shadowDepthBias and shadowNormalBias makes the stripes disappear. which makes it seem to be bias tunable shadow acne.
margin subtracted in material_lighting.glsl:91 (shadow_bias / (7.0 * box)) seems to shrink toward 0 in the distance and far away ground loses its bias and self hadows.

DirectionalLight with
castShadow: trueon the example physics_car scene creates these stripes on the ground in the far distance. on Android Vulkan. Desktop is not reproducable. The stripes crawl/pulsatechanging shadowDepthBias and shadowNormalBias makes the stripes disappear. which makes it seem to be bias tunable shadow acne.
margin subtracted in material_lighting.glsl:91
(shadow_bias / (7.0 * box))seems to shrink toward 0 in the distance and far away ground loses its bias and self hadows.