Provide built-in triplanar sampling so untextured or procedurally-generated geometry (voxels, terrain, CSG) can be textured without authored UVs, blending three world-axis projections by the surface normal. A material flag plus the triplanar sample in the shader. Directly useful for voxel and terrain content.
Provide built-in triplanar sampling so untextured or procedurally-generated geometry (voxels, terrain, CSG) can be textured without authored UVs, blending three world-axis projections by the surface normal. A material flag plus the triplanar sample in the shader. Directly useful for voxel and terrain content.