Skip to content

Add a triplanar mapping option for materials #209

Description

@bdero

Provide built-in triplanar sampling so untextured or procedurally-generated geometry (voxels, terrain, CSG) can be textured without authored UVs, blending three world-axis projections by the surface normal. A material flag plus the triplanar sample in the shader. Directly useful for voxel and terrain content.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    renderingBehavior when preparing or drawing geometry to the screen.roadmapPlanned long-horizon work owned by maintainers.

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions