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Releases: battlecode/battlecode25

engine.2.0.4

engine.2.0.4 Pre-release
Pre-release

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@TheApplePieGod TheApplePieGod released this 21 Jan 03:39
2b9bdb2

Private release

client.2.0.2

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@TheApplePieGod TheApplePieGod released this 18 Jan 06:16
baa68fd

V2.0.2

  • Fix incorrect version number

engine.2.0.1

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@TheApplePieGod TheApplePieGod released this 17 Jan 23:36
0a86406

V2.0.1

  • Fix mop swing assertion check
  • Fix turn order of operations when sending info to client

client.2.0.1

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@TheApplePieGod TheApplePieGod released this 18 Jan 02:12
0a86406

V2.0.1

  • Increase thickness of SRP map indicator
  • Add buttons for select/deselect batch maps
  • Add new configs for live replaying

engine.2.0.0

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@TheApplePieGod TheApplePieGod released this 15 Jan 17:01
6d00399

V2.0.0

  • Add tower rc.broadcastMessage()
  • Apply paint penalty for clumped robots in friendly or neutral territory is 1 * number of adjacent robots in 8 directions (enemy territory still 2x)
  • Mop swing 6 tiles (two rows of 3 in direction). Cooldown 40 -> 20.
  • Defense tower makes money each time it attacks and hits at least one robot with the attack. Money bonus 20/30/40.
  • Modified SRP shape to prevent unintended tiling.
  • Completing a resource pattern costs 200 chips. Resource patterns must be undisturbed for 50 consecutive rounds before it becomes active.
  • Lose 20 HP per turn when you have 0 paint (instead of 10 turn counter)
  • Increase robot bytecode to 17500 from 15000
  • Add game constants for splasher radii (Java fix)
  • Add isResourcePatternCenter to MapInfo
  • canCompleteResourcePattern() now returns false on completed centers
  • Truncate long replay file names (scaffold update required)
  • Add sprint 1 maps

client.2.0.0

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@TheApplePieGod TheApplePieGod released this 15 Jan 17:00
6d00399

V2.0.0

  • Prevent painting on towers in map editor
  • Add visualizations & related config for SRPs
  • Add config for visualizing bots that exceed bytecode limit
  • Fixed transfer action visually displaying greater than max paint
  • Show sprint 1 maps in map select

client.1.4.3

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@TheApplePieGod TheApplePieGod released this 12 Jan 03:20
d24cb4f

V1.4.3

  • Fix missing tower level visualization

engine.1.4.1

engine.1.4.1 Pre-release
Pre-release

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@TheApplePieGod TheApplePieGod released this 14 Jan 05:47
00f417b

Private release

engine.1.4.0

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@TheApplePieGod TheApplePieGod released this 11 Jan 03:04
a49ec40

V1.4.0

  • Initial chips amount increased to 2500

client.1.4.2

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@TheApplePieGod TheApplePieGod released this 11 Jan 22:59
9e39943

V1.4.2

  • Fix ruins rendering bug which was causing lag in the map editor / game area
  • Attempt fix for ctrl+z undo not working correctly in the map editor