fix(datapack): clear client registry on disconnect#72
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…ps leaking into singleplayer
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Pull request overview
Fixes a client-side datapack registry leak where server-synced entries persisted into subsequent singleplayer worlds, potentially causing crashes when interacting with server-only entries.
Changes:
- Clear and reinitialize the client registry on disconnect via
ClientPlayConnectionEvents.DISCONNECT. - Ensure server sync fully replaces client state by clearing the cache at the start of
readFromServer.
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fixes #26
Server-synced datapack entries were leaking into the next world / singleplayer because the client registry was never cleared on disconnect and the cache clear in
readFromServerwas commented out. Clicking a leaked (server-only) entry in singleplayer crashed the game.Changes in
SimpleDatapackRegistry:ClientPlayConnectionEvents.DISCONNECTinonClientInit()toclearCache()then re-applydefaults().this.clearCache()at the start ofreadFromServerso server data replaces cleanly instead of merging with leaked state.Verified with
./gradlew compileJava(BUILD SUCCESSFUL).