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Chess Project

A Chess AI Agent using the Minimax algorithm with Alpha-Beta pruning and more.

Agent

To improve our agent the following things were implemented:

  • Minimax Algorithm (decision-making strategy assuming both players play optimally)
  • Alpha-Beta Pruning (pruning branches of tree, improving minimax)
  • Lookup Table (optimal opening moves)
  • Time Constraints (improving time saving)
  • Move Ordering (ordering the moves based on beta-cutoff, improving minimax)
  • Iterative Deepening (combining depth-first and breadth-first search, improving minimax)

Utility

The utility was based on three defining factors:

  • The Material Value (weight: 12)
  • The Kings Safety (weight: 7)
  • Center Control (weight: 5)

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A Chess AI Agent using the Minimax algorithm with Alpha-Beta pruning and more.

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