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Release 0.10.57 - #387
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Release 0.10.57#387
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Release 0.10.57: #386 (for #379): the launcher's new General › Gameplay › Super Sonic: stay on the board option (
SFR_SUPER_SONIC_STAY_ON_BOARD, off by default). With it on, a kick dash on Super Sonic's board no longer starts the flying form (which takes a ring every third of a second); the hook onsub_823D9970runs the board phase as the phase before it. For #379. Version code 105.Credits: the #379 reporter (Joka2010) was already credited.
Validation (all on 79d21e1)
ppc_recomp.0.cppdbe65a32…): nothing under the generator config changed; Launcher: option to keep Super Sonic on his board (For #379) #386's hook replaces the weaksub_823D9970(PPC_FUNC_IMPL(__imp__…)), so no new generated code is needed. shaders.pack the same as 0.10.56's; shaders-d3d11.pack rebuilt from it (476 shaders, 0 untranslatable, 665 compiled, 23.4 MB). The new switch's string is in every game binary checked (Windows exe, both APKs'libmain.so).$ORIGIN, 0 warnings), macOS 180/182 (the two known sync-primitive tests). The newsuper_sonic_boardtest passes on all three.settings.ini(not as an environment variable), the game started with the launcher's own Start; the launcher re-savedsettings.iniin its format (super_sonic_stay_on_board=1) and exported the variable. Free Race › Dolphin Resort › Sonic › Chaos Emeralds, 100 rings set, kick dash at present 11400: on: Super Sonic stays on his board, 100 rings throughout; off (same route,super_sonic_stay_on_board=0): he flies off and the rings drop 100 → 97 → 85 → 79.video_driver=x11, racing at present 16500, 0 access violations.widescreen=1,NATIVE_DEVICE_RESET ... result=0and racing in Dolphin Resort at the present limit in all six; the "Now Loading" hang 0.10.56 had once in three runs did not come back (0 of 6).video_driver=wayland, title screen, 0 access violations.win_check.py(RTX 4090):RESULT XUserAwardAvatarAssets count=1 user=0 id=8, speed 1.00088): pass.feature_level=b100 constant_buffer_offsets=1 clear_view=1, packshaders=476, compiled=0, failed=0, prewarm 455, speed 0.99780.SFR_D3D11_NO_CB_OFFSET=1):feature_level=b000 ... constant_buffer_offsets=0 clear_view=0,constant_windows=copied, compiled=0, failed=0, speed 0.99480.android=no-camera); 0 access violations.Codex review
Ran on 79d21e1 (
tools/codex-review/codex-review.sh origin/main): no issues.🤖 Generated with Claude Code