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Release 0.10.57 - #387

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YuutaTsubasa merged 2 commits into
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claude/release-0.10.57
Nov 12, 2026
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YuutaTsubasa merged 2 commits into
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claude/release-0.10.57

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@YuutaTsubasa YuutaTsubasa commented Nov 12, 2026 •

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Release 0.10.57: #386 (for #379): the launcher's new General › Gameplay › Super Sonic: stay on the board option (SFR_SUPER_SONIC_STAY_ON_BOARD, off by default). With it on, a kick dash on Super Sonic's board no longer starts the flying form (which takes a ring every third of a second); the hook on sub_823D9970 runs the board phase as the phase before it. For #379. Version code 105.

Credits: the #379 reporter (Joka2010) was already credited.

Validation (all on 79d21e1)

  • Generated code unchanged since 0.10.52 (ppc_recomp.0.cpp dbe65a32…): nothing under the generator config changed; Launcher: option to keep Super Sonic on his board (For #379) #386's hook replaces the weak sub_823D9970 (PPC_FUNC_IMPL(__imp__…)), so no new generated code is needed. shaders.pack the same as 0.10.56's; shaders-d3d11.pack rebuilt from it (476 shaders, 0 untranslatable, 665 compiled, 23.4 MB). The new switch's string is in every game binary checked (Windows exe, both APKs' libmain.so).
  • ctest: Windows 191 passed (1 skipped: Kinect SDK), Linux 183/183 (Ubuntu 22.04, GLIBC_2.35, RUNPATH $ORIGIN, 0 warnings), macOS 180/182 (the two known sync-primitive tests). The new super_sonic_board test passes on all three.
  • Add a mod that dissbales Super Sonic flying transpormation #379 end to end through the Windows package's launcher: the switch written in the launcher's settings.ini (not as an environment variable), the game started with the launcher's own Start; the launcher re-saved settings.ini in its format (super_sonic_stay_on_board=1) and exported the variable. Free Race › Dolphin Resort › Sonic › Chaos Emeralds, 100 rings set, kick dash at present 11400: on: Super Sonic stays on his board, 100 rings throughout; off (same route, super_sonic_stay_on_board=0): he flies off and the rings drop 100 → 97 → 85 → 79.
  • Linux package (lavapipe in WSL, its own Xvfb and weston):
    • Xvfb 1920x1080, the system SDL 2.0.20: video_driver=x11, racing at present 16500, 0 access violations.
    • Xvfb 1024x768 (the Fix these before 1.0 realese #365 case), six runs: widescreen=1, NATIVE_DEVICE_RESET ... result=0 and racing in Dolphin Resort at the present limit in all six; the "Now Loading" hang 0.10.56 had once in three runs did not come back (0 of 6).
    • weston (Wayland + Xwayland) inside Xvfb, SDL 2.32.8: video_driver=wayland, title screen, 0 access violations.
  • Windows package, win_check.py (RTX 4090):
    • vulkan-validation-race: exit 3, 0 validation errors (layer loaded), prewarm 455/455 skipped=0, speed 0.99915, 0 violations.
    • title-movie, sharp-scaling, avatar-award (RESULT XUserAwardAvatarAssets count=1 user=0 id=8, speed 1.00088): pass.
    • d3d11-race (11_1): feature_level=b100 constant_buffer_offsets=1 clear_view=1, pack shaders=476, compiled=0, failed=0, prewarm 455, speed 0.99780.
    • d3d11-fl110-copied (11_0 + SFR_D3D11_NO_CB_OFFSET=1): feature_level=b000 ... constant_buffer_offsets=0 clear_view=0, constant_windows=copied, compiled=0, failed=0, speed 0.99480.
    • Screenshots look right.
  • macOS package race: exit 3, 0 MoltenVK errors, prewarm 455, speed 0.99927; Sharp scaling run passes. iOS package builds.
  • AYN Thor (installed APK reports 0.10.57 / 105): c threads on one core 0.99698 (started at 34.6 °C), a normal 0.99871 (present 19200 on lap 2, picture right), b touch + tilt 0.99801, e camera motion 1.00006 (android=no-camera); 0 access violations.
  • Android APKs: signature v3 + v4, certificate 02790b1f…d449, versionCode 105; licences zip 14 files.
  • Package sizes vs 0.10.56: all within 0.01 MB.
  • Not run: the option on Android, Linux or macOS in a race (only Windows; the code is the same), two-player races, a real 4:3 monitor, a real Wayland desktop, the Galaxy Tab S12 Ultra.

Codex review

Ran on 79d21e1 (tools/codex-review/codex-review.sh origin/main): no issues.

🤖 Generated with Claude Code

YuutaTsubasa and others added 2 commits November 12, 2026 19:43
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
@YuutaTsubasa
YuutaTsubasa merged commit 21a5bf7 into main Nov 12, 2026
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