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Vicious Squid edited this page
Oct 1, 2026
·
93 revisions
Latest release is
2.5.10.110
for Windows, macOS and Linux |
changelog
Getting started & Basic Navigation
- Begin here
Basic-concept: Brushes
- Fundamental building blocks
Entities (Things)
- Monsters, Weapons, Lights & Speakers
Triggers & The I/O Logic System
- make stuff happen in a level
Procedural level generator
- Instant playable liminal spaces
UI:
Logic Graph Editor
- Visual Scripting system
Asset Browser
- Textures and Models
Property editor
- Settings & Flags
Scene Hierarchy
- Tree view of all brushes + entities
System Monitor
- Frame times & frustum culling
Technical:
Fio Runtime Architecture
- Unified editor and runtime
Logic Thread
- Central simulation and game-logic scheduler
Renderer Technical overview
- Consumes dense NumpY data
Debug Tables
- Directly inspect the dense numerical world representation
Portal Rendering ‐ Technical Overview
Stable UUIDs
- Uniquely identifiable everything
Plugin API
- Create Plugins to extend functionality
Map Format
- structured plain UTF-8 JSON files
.fiopak
archive
format for sharing created worlds
Wiki pages
Pages
44
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Home
Latest release is 2.5.10.110 for Windows, macOS and Linux | changelog
Getting started & Basic Navigation - Begin here
Basic-concept: Brushes - Fundamental building blocks
Entities (Things) - Monsters, Weapons, Lights & Speakers
Triggers & The I/O Logic System - make stuff happen in a level
Procedural level generator - Instant playable liminal spaces
UI:
Logic Graph Editor - Visual Scripting system
Asset Browser - Textures and Models
Property editor - Settings & Flags
Scene Hierarchy - Tree view of all brushes + entities
System Monitor - Frame times & frustum culling
Technical:
Fio Runtime Architecture - Unified editor and runtime
Logic Thread - Central simulation and game-logic scheduler
Renderer Technical overview - Consumes dense NumpY data
Debug Tables - Directly inspect the dense numerical world representation
Portal Rendering ‐ Technical Overview
Stable UUIDs - Uniquely identifiable everything
Plugin API - Create Plugins to extend functionality
Map Format - structured plain UTF-8 JSON files
.fiopak archive format for sharing created worlds
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.fiopak archive
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Asset Browser
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Autocaulk
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Basic concept: Brushes
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Camera
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changelog
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Console commands
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Debug console
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Debug Tables
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Entities (Things)
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EntityTable
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Fio Runtime Architecture
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Getting started & Basic Navigation
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LevelChanger
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Light
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Logic Entities
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Logic Graph Editor
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Logic Thread
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LogicCommand
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LogicState
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LogicTimer
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Map format (.json)
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Monster
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Monster AI Thread
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PathNodes
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Pickup
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Player Start
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Plugin API
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Portal
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Portal Rendering ‐ Technical Overview
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Procedural level generator
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Prop
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Property editor
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Renderer Technical overview
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RenderTable
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Scene Hierarchy
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Spatial Grid
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Spawner
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Speaker
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Split‐Screen
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Stable UUIDs
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System Monitor (SysMon)
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Triggers & The I O Logic System
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