StrawberryPy Graphical animation module. How To Use Basic elements Every animation needs an scene. You can declare a scene variable like this: scene = strawberrypy.Scene2D((resX, resY), fps) Next, append layers to the engine: scene.AddLayer(layer) The layers will be rendered in order, with the first layer on the bottom. Layers can be declared like this: layer = strawberrypy.Layer() Layers contain shapes, added like this: layer.Add(strawberrypy.shapes.(some shape)) Avaliable shapes Polygon: strawberrypy.shapes.Polygon(((vert1X, vert1Y), (vert2X, vert2Y)), (R, G, B), borderWidth) Circle: strawberrypy.shapes.Circle((centerX, centerY), radius, (R, G, B), borderWidth)