Add EkiDash: a train-ride game with per-route leaderboards#1
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Shakil-Mahmud wants to merge 1 commit into
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Add EkiDash: a train-ride game with per-route leaderboards#1Shakil-Mahmud wants to merge 1 commit into
Shakil-Mahmud wants to merge 1 commit into
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New SwiftUI/SpriteKit iOS app (EkiDash/) that turns a real train ride into a game: pick a boarding and destination station, and the train's live GPS speed drives an endless-runner mini-game's difficulty while the actual ride duration paces the round. Arrival auto-detects via geofencing (with a manual fallback for GPS-dead tunnels) and posts the score to a CloudKit leaderboard scoped to that exact station-to-station route, with a "Perfect Stop" bonus challenge timed to real train deceleration. Includes a curated real-station dataset (Yamanote Line, Tokaido Shinkansen, Osaka Loop), an XcodeGen project spec for reproducible project generation, and a README covering the design rationale and build/setup steps.
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New SwiftUI/SpriteKit iOS app (EkiDash/) that turns a real train ride into
a game: pick a boarding and destination station, and the train's live GPS
speed drives an endless-runner mini-game's difficulty while the actual
ride duration paces the round. Arrival auto-detects via geofencing (with
a manual fallback for GPS-dead tunnels) and posts the score to a CloudKit
leaderboard scoped to that exact station-to-station route, with a
"Perfect Stop" bonus challenge timed to real train deceleration.
Includes a curated real-station dataset (Yamanote Line, Tokaido
Shinkansen, Osaka Loop), an XcodeGen project spec for reproducible project
generation, and a README covering the design rationale and build/setup
steps.