Improve Ground Editor tile authoring - #150
Draft
solbounder wants to merge 2 commits into
Draft
solbounder wants to merge 2 commits into
solbounder wants to merge 2 commits into
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Summary
This improves two common Ground Editor tile-authoring workflows:
Why
Large tilesets are difficult to inspect at their native size, and recreating repeated Ground Map texture arrangements tile by tile is slow. These changes keep the existing editor model and undo system while making both tasks faster.
Usage
Validation
dotnet build RogueEssence.sln -c Debug --no-restoredotnet build RogueEssence.sln -c Release --no-restoregit diff --checkThe full solution builds with no errors. Existing repository warnings remain; the new members introduce no additional warnings.
Draft follow-up
The original workflow has been used interactively while authoring a mod. I am leaving this PR as a draft until I add a final interactive pass and screenshots for this cleaned upstream version.
AI disclosure
The implementation was produced with OpenAI Codex under my direction. I reviewed the final changes against the existing RogueEssence code and previously accepted contributions, and I welcome experienced upstream review.