Add Set Persistent Admin Notice verb - #10
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The existing Set Admin Notice verb only lives in GLOB.admin_notice, which is never saved anywhere and always starts blank on boot, so staff have been manually re-setting a notice (e.g. the character import/prefs contact-an-admin reminder) every round after reboot. Adds a second verb, Set Persistent Admin Notice, that writes the notice to data/persistent_admin_notice.txt and reloads it into GLOB.admin_notice on round start via a ticker Initialize() hook, so it reuses the existing display pipeline (new player login message, the Adminnotice check verb) unchanged. Leaving the input blank clears it, same as the existing verb. Kept fully modularized per the delay_pregame_on_reboot.dm precedent from PR #8: only the verb registration, one ticker hook line, and the .dme include touch upstream files. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_012qeUbzXBhnXZMEik4SijcF
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About The Pull Request
The existing Set Admin Notice verb only lives in GLOB.admin_notice, which is never saved anywhere and always starts blank on boot, so staff have been manually re-setting a notice (e.g. the character import/prefs contact-an-admin reminder) every round after reboot.
Adds a second verb, Set Persistent Admin Notice, that writes the notice to data/persistent_admin_notice.txt and reloads it into GLOB.admin_notice on round start via a ticker Initialize() hook, so it reuses the existing display pipeline (new player login message, the Adminnotice check verb) unchanged. Leaving the input blank clears it, same as the existing verb.
Testing Evidence
Works flawless test merged to the server.
Why It's Good For The Game
Staff needed it
Changelog
🆑
Added persistent admin notice verb
/:cl: