Skip to content

NoWayJA/Faster-Than-Light-Travel

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 

Repository files navigation

Faster-Than-Light-Travel

This repository details how the holographic projection universe concept can be used to explore the idea of faster than light travel.

Initially this repository will contain basic concepts. Given peer validation, this repository could be used for the mathematics and code to prove / disprove the concepts.

Premise: Given conservation of information, the surface area of a bound / finite Universe contains the same information as the volume of the Universe. This leads limitations of density of information in the Universe, which has been mathematically modelled.

Often compared to a hologram, the idea is that the information in the 2D surface maps to the information in the volume. Continuing the analogy to a traditional hologram. The flat hologram contains the same information as its 3D projection, and hence the 3D resolution is limited by what we can contain in the 2D surface.

Whilst discussing this with my partner Veronica Marcano, she asked whether we existed in the 2D horizon or the 3D volume. My answer was that we existed in both. This has some rather dramatic implications. Information about X,Y,Z coordinates in the 3D volume is not stored in a corresponding A,B fixed point in the 2D holographic surface, in fact it is spread across the large parts if not all of the surface. It is the mapping / projection of a hologram that brings it together at a point.

The implication of this is that whilst we exist in localized space in the 3D Universe, we / our information exists across all of the surface of the bound Universe.

On this basis our information overlaps with information about all other objects in the Universe.

If we can understand how to view / interact with information at the Universe boundaries, then we can view / interact with objects anywhere in the universe.

Given that we conceptually experience localised 3D space, the idea of viewing information at the 2D bounding holograph, is alien to us. However, given that the 2D bounding surface actually drives the background noise and resolution we see in the universe, if we can decode and map that background noise and observed uncertainty back to the holographic horizon and then again transform it back to 3D, in theory we should be able to look at any other part of the universe (with limited resolution).

Further implication would also be that if we can also make the right coordianted changes to large enough parts of our localized space, we could actually influence another part of the universe.

In theory if we wanted to look for extra terrestrial life, we should be looking with a 3D -> 2D -> 3D transform of background noise and observed uncertainty. That is going to require a huge amount of mathematics and sensor arrays. Like most ideas, it all starts with a theory.

About

This repository details holographic projection universe concept to explore the idea of faster than light travel

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors