Watchman, and Watchman LT Item and Stat Changes. Pocket Justice Tomes. Helmet Detail system, Tabard Inventory, Royal/Lord Dye consistency.#6128
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Sulaboy wants to merge 24 commits into
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I can't get the checks to rerun, I think it cancelled because I updated from main while it was testing the eye cover and comment commit. |
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Shouldn't the LT be full primary and the watchmen be full secondary? |
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The thought process was that more in-game items and tiles are colored Lord Primary than Lord Secondary. So the multiple standard watchmen would be the most common color, and the LT would be the accent color. Also the standard watchmen aren't straight Lord Primary, they have Lord Secondary gambesons. |
…abard code cleanup, tabard cloak storage, jackchain value tweaks, and other stuff
…ant Sword choice.
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About The Pull Request
BIG EDIT READ AGAIN IF YOU HAVEN'T
Picture taken with Lord Primary Green and Lord Secondary Yellow. Watch lieutenant center. Footman bottom left, Pikeman bottom middle, Archer bottom right. Shown helmets are ones given addable cloth detail as of now.
Below is a visual comparison to other garrison roles (red/yellow lord colors).

Class Changes
ALL
Spawn with lamptern (todo remove lampterns from watchhouse).
Watchman Footman
Str 1 >1
End 2 >1
Con 1 > 2 (Constitution as a front liner)
Town Watch Barbute > Iron Sallet (Wreathed)
Three weapon choices (they get the corresponding skill clamped to 30)
Iron Sword
Iron Mace
Militia Flail
Watchman Pikeman
Str 2>2
End 1>1
Con 2>1
Spd -1>0 (Felt painfully slow, and if we're concerned about the spear, maa Billman gets +1 speed for some reason)
Town Watch Barbute > Iron Sallet (Wreathed)
Watchman Archer
No Stat Changes
Town Watch Barbute > Iron Kettle (Wreathed)
Steel Chain Coif > Cloth Coif (guard colored) (Light AC for the dodge guy)
iron jackschains > knife sheath (bowmen often fight for belt slots, this might help them a bit, also jackschains are medium AC)
Padded Gambeson > Leather Armor (Losing the wrist armor, the gambeson is working there instead so this helps)
Shirt > the same Padded Gambeson
Watchman Lieutenant
Str 2>2
End 2>2
Con 1>2
Spd 1>0
Elegeant Barbute > Visored Sallet (Wreathed)
Half Cloak > Jupon
Steel Jackchains > Chain
Iron Cuirass > Steel Cuirass
Iron Chain Leggings > Splint Chausses
Leather Boots > Iron Maille Boots
Edit: Bludgeons now fit in satchels.
Why It's Good For The Game
Watchmen were in a very awkward place in regard to their loadout. They had a sword, a cudgel, their chosen weapon (shield, bow, pike), and a dagger. This just felt wrong. Now they get iron cudgels instead of their sword/cudgel for a whopping 3 more force than the cudgel (club), and the comfort of using their highest combat skill. Footmen get a choice in their weapon along with having a shield.
I like watchmen looking more plain, and the short surcoat is something you can sew, and stick onto anyone to join up. It also hides differences in armor, so people can upgrade during the round while still looking like watchmen.
Stats change reasons were listed in the blocks above.
I remember a few months ago people were talking about a war-hammer watchman, well it felt right to add as an option for the LT.
I wasn't the biggest fan of the town watch barbutes for the town watch, but they would make for some awesome helmets for skeletons in the tomb.
Pocket Tome of Justice is good if we want to get people to use it, though I think the tome of justice needs a rewrite. Ingame laws are probably the best way to influence player culture however the people in charge see fit, Also it is written in ye olde English (verbose) which makes it hard to read.
Yell at me why this is unbalanced, or what needs to be changed or what not.
Now it is time to see if github makes me pull my hair out again.
Changelog
🆑
balance: Changed Watchmen & Watchmen LT Loadouts and Stats
add: Detail system for some helmets (shows on examine). Alt click with cloth.
/:cl:
Pre-Merge Checklist