Ashu Talif Captain: Enable dual wield and Ranged Attack - #11458
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WinterSolstice8
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| xi.mobSkill.SLUG_SHOT_1, | ||
| }) | ||
| end | ||
|
|
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entity.onMobMobskillChoose = function(mob, target)
local meleeList =
{
xi.mobSkill.VORPAL_BLADE_1,
xi.mobSkill.FLAT_BLADE_1,
xi.mobSkill.FAST_BLADE_1,
xi.mobSkill.BURNING_BLADE_1,
xi.mobSkill.RED_LOTUS_BLADE_1,
xi.mobSkill.SHINING_BLADE_1,
xi.mobSkill.SERAPH_BLADE_1,
xi.mobSkill.CIRCLE_BLADE_1,
}
local rangedList =
{
xi.mobSkill.HOT_SHOT_1,
xi.mobSkill.SPLIT_SHOT_1,
xi.mobSkill.SNIPER_SHOT_1,
xi.mobSkill.SLUG_SHOT_1,
}
local tpList = mob:checkDistance(target) > mob:getMeleeRange(target) and rangedList or meleeList
return utils.randomEntry(tpList)
end
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I affirm:
What does this pull request do?
Adds dual wield and ranged attacks to the Ashu Talif Captain in ToAU 15: The Black Coffin fight.
Steps to test these changes
!addmission toau THE_BLACK_COFFIN
!addkeyitem EPHRAMADIAN_GOLD_COIN
!zone 54
Run the instance.
Capture
Thank you to Siknoz
https://youtu.be/m-0ctx7eC9o
https://www.dropbox.com/scl/fi/1i4h4azbwyl94r4x0bkt3/TOAU-15-The-Black-Coffin.zip?rlkey=hwbnpywui122hx743rfto56qs&dl=0