Skip to content

Under the Sea Quest Line Fixes - #11447

Open
KiplingFFXI wants to merge 1 commit into
LandSandBoat:basefrom
KiplingFFXI:Under-the-Sea-Capture-Fixes
Open

Under the Sea Quest Line Fixes#11447
KiplingFFXI wants to merge 1 commit into
LandSandBoat:basefrom
KiplingFFXI:Under-the-Sea-Capture-Fixes

Conversation

@KiplingFFXI

@KiplingFFXI KiplingFFXI commented Sep 9, 2026

Copy link
Copy Markdown
Contributor

I affirm:

  • I understand that if I do not agree to the following points by completing the checkboxes my PR will be ignored.
  • I understand I should leave resolving conversations to the LandSandBoat team so that reviewers won't miss what was said.
  • I have read and understood the Contributing Guide and the Code of Conduct.
  • I have tested my code and the things my code has changed since the last commit in the PR and will test after any later commits.

What does this pull request do?

This PR audits the quests Under the Sea and The Real Gift against retail captures. It updates reward timing and reward timing. Also, this PR removes the FISHING_ENABLE requirement from Under the Sea, The Gift, The Real Gift, and Inside the Belly. Fame and fishing skill requirements stay unchanged.

Steps to test these changes

Do the quest line. See even if fishing is turned off, you can still flag them. See that they still work as intended but the quest grants and reward timings now follow retail.

Captures

Siknoz

Quest - Other Areas - The Real Gift.zip
Quest - Others - Under the Sea.zip

return Event.perform(self, playerArg, npcArg)
end

return event

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

explain what you are doing here and why it must be this way

@KiplingFFXI KiplingFFXI Sep 12, 2026

Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

In the cap, the quest NPC gives the rod and takes the shall shell before the event starts. I added this to match retail's timing but also prevent duplicate rewards from being issued if the player disconnects immediately upon turning in the items.

I have simplified the handler to achieve the same results, is this better? If not let me know and I can change it, thanks.

@KiplingFFXI
KiplingFFXI force-pushed the Under-the-Sea-Capture-Fixes branch from 12c982c to 24d36e4 Compare September 12, 2026 13:46
@KiplingFFXI
KiplingFFXI force-pushed the Under-the-Sea-Capture-Fixes branch from 24d36e4 to 3ddbeab Compare September 12, 2026 23:06
@KiplingFFXI

Copy link
Copy Markdown
Contributor Author

rebased after key item PR

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants