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Hoksolinvan/README.md

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  1. Flow-Field-Pathfinding Flow-Field-Pathfinding Public

    This visualization illustrates the implementation of the flow field pathfinding technique commonly used in computer games. In most game implementations, NPC agents would follow a shortest distance …

    C++ 1

  2. SHOP-CO SHOP-CO Public

    A sample e-commerce website that uses modern design techniques. Implemented in Typescript (Next.JS with ShadCN), Redux, DummyJSON API, TailwindCSS, and Axios.

    TypeScript 1

  3. Redis-Clone-CPP Redis-Clone-CPP Public

    from-scratch Redis implementation in C++ — raw sockets, real threads, zero dependencies on Redis itself.

    C++ 1

  4. Maze-Game Maze-Game Public

    Python3 Implementation of a maze game using pygame-ce. Eller Algorithm for random maze generation and A* for path-hinting feature.

    Python 1

  5. Personal-Webpage Personal-Webpage Public

    Welcome to my personal website! This space serves as a central hub where you can explore various links and resources related to me, presented in an interactive and easy-to-navigate format.

    HTML 1

  6. Five-Nights-At-Freddy-Clone Five-Nights-At-Freddy-Clone Public

    This is a clone of the popular game, "Five Night's at Freddy 1 (FNAF)" implemented in raw C++20 without the use of game engine (i.e., Clickteam Fusion 2).

    C++ 1