Add terrain generation plugin#289
Conversation
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Found problems:
Ideas
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Addressed from your list: ✅ Repeated command spawning unlimited plugin windows Biggest refactor — removed the reference-values mechanism. Instead of the confusing "use reference" checkbox (which froze the first brush's AABB for the whole session), each generated func_group now stores its own footprint size as a key. Regeneration reuses that piece's stored size while taking position from the live selection — so it never accumulates, never picks up another brush's size, and follows the terrain if you move it. The checkbox and all the reference state/UI are gone. |
Terrain Generator is a procedural BSP brush generation plugin for NetRadiant-custom. It generates playable geometry (terrain and tunnels) as
func_groupentities directly inside the editor, using configurable noise-based heightmaps.Supported shapes: Flat, Hill, Crater, Ridge, Slope, Volcano, Valley, Tunnel, Slope Tunnel
Key features:
Build command: