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[OoT] Importing some DLs fails #621

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@Yanis002

I had a case with object_geldb_0048E0_DL where it gives:

Traceback (most recent call last):
  File "/path/to/blender/4.1/scripts/addons/fast64/fast64_internal/z64/f3d/operators.py", line 162, in execute
    obj = importMeshC(
          ^^^^^^^^^^^^
  File "/path/to/blender/4.1/scripts/addons/fast64/fast64_internal/f3d/f3d_parser.py", line 2331, in importMeshC
    f3dContext.createMesh(obj, removeDoubles, importNormals, callClearMaterial)
  File "/path/to/blender/4.1/scripts/addons/fast64/fast64_internal/f3d/f3d_parser.py", line 1887, in createMesh
    group = obj.vertex_groups.new(name=self.limbToBoneName[groupName])
                                       ~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^
KeyError: '0x0D000480'

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    bugSomething isn't workingootHas to do with the Ocarina of Time 64 side

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