Bar1 is already overridden by the vehicleui/possessbar actions. For Bars 2-10, I would like to see an option that sets that bar to also get overridden by the vehicleui/possessbar actions. Perhaps an option on the main Bar1 to disable vehicleui/possessbar action override should be added along with this.
Using Bartender4, I set up my action bars so that all of them except the "Bonus Action Bar" are hidden by default. I have a macro that can unhide/hide all of them. The layout of the bars is set up to mimic the keyboard and the buttons are assigned keys as such. This allows me to drag an action to the button corresponding to the appropriate key easily, and works across every class. The Bar 1 is set up with my primary keybinds I use for my main rotation attacks, etc., the same as what you would do in Ellesmere's main bar.
Bartender's Bonus Action Bar is set up so that it acts as a sort of HUD bar. It's the only bar visible on my screen during combat, and it's set to parallel the Bar 1, so it has the same actions. Its paging is set to the same settings as Bar 1, and it is also set to be an override bar. So far, Bartender4 seems to be the only action bar addon that allows multiple bars to be override bars that can display the vehicle & possess actions. Since the Bonus Action Bar in Bartender4 is just a HUD, it doesn't have keybinds associated with it and just allows me to show what is on the main Bar 1.
I just started looking at Ellesmere and there are a ton of features that work perfect for the UI I use. I'm very interested in the ability of action bars (for my "HUD" bar specifically) to be able to be grayed out and transparent when an ability is on cooldown. If I can get the vehicleui/possessbar issue taken care of, I'm 100% on with Ellesmere.
Bar1 is already overridden by the vehicleui/possessbar actions. For Bars 2-10, I would like to see an option that sets that bar to also get overridden by the vehicleui/possessbar actions. Perhaps an option on the main Bar1 to disable vehicleui/possessbar action override should be added along with this.
Using Bartender4, I set up my action bars so that all of them except the "Bonus Action Bar" are hidden by default. I have a macro that can unhide/hide all of them. The layout of the bars is set up to mimic the keyboard and the buttons are assigned keys as such. This allows me to drag an action to the button corresponding to the appropriate key easily, and works across every class. The Bar 1 is set up with my primary keybinds I use for my main rotation attacks, etc., the same as what you would do in Ellesmere's main bar.
Bartender's Bonus Action Bar is set up so that it acts as a sort of HUD bar. It's the only bar visible on my screen during combat, and it's set to parallel the Bar 1, so it has the same actions. Its paging is set to the same settings as Bar 1, and it is also set to be an override bar. So far, Bartender4 seems to be the only action bar addon that allows multiple bars to be override bars that can display the vehicle & possess actions. Since the Bonus Action Bar in Bartender4 is just a HUD, it doesn't have keybinds associated with it and just allows me to show what is on the main Bar 1.
I just started looking at Ellesmere and there are a ton of features that work perfect for the UI I use. I'm very interested in the ability of action bars (for my "HUD" bar specifically) to be able to be grayed out and transparent when an ability is on cooldown. If I can get the vehicleui/possessbar issue taken care of, I'm 100% on with Ellesmere.