Change mtexinfo_s vecx from float to double to fix lightmap issues#233
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hemebond wants to merge 4 commits intoDarkPlacesEngine:masterfrom
Open
Change mtexinfo_s vecx from float to double to fix lightmap issues#233hemebond wants to merge 4 commits intoDarkPlacesEngine:masterfrom
hemebond wants to merge 4 commits intoDarkPlacesEngine:masterfrom
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This doesn't feel correct. DotProduct is a macro that makes no assumption of the datatype. You'd want to cast to double in the original DotProduct invocation. So we shouldn't need a double variant. But this smells like an internal double to float downcasting bug and casting feels like a hack without further investigation into why the lightmaps suck. |
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Very good point. I'm still testing, but it looks like I can change |
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@hemebond Updates? LGTM. |
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Changes mtexinfo_s vecs property from float to double so that lightmaps are aligned correctly. Fixes #232.